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Post by Smooth Operator on Oct 12, 2005 22:09:52 GMT 9.5
I've always wanted to go back to my Tremere roots, though I didn't want to go back to plain old THA combat. I also wanted to try the old prince-deck-vote concept so I cobbled up most of my titled Tremere to see if it was possible, and I saw that Lucas, Anastasz and Javier all had celerity, so I thought why not have that in the mix since celerity is always fun. When I first made the deck with political actions and played it in a few games, I realized that politics with the Tremere would have to remain a pipedream for now because there was no reliable way that I could push the votes to pass unless I had presence. So I scrapped that idea and instead wound up with this.
Basically a CEL+THA+GUNS deck. It's nothing fancy, but I like things simple.
Deck Name : Tremere Badasses... Author : Me? Description : Screw politics, it's all about abusing your title to start some shit... The Texan and The Russian team up to put the hurt on your predator and prey and slow them down. Gear up, get out...
Crypt [12 vampires] Capacity min: 2 max: 10 average: 7.42 ------------------------------------------------------------
4x Lucas Halton 10 AUS CEL DOM THA qui prince Tremere:3 3x Anastasz di Zagreb 8 AUS THA ani cel dom justicar Tremere:3 1x Constanza Vinti 8 CEL DOM POT prince Brujah:2 1x Dónal O'Connor 8 CEL DOM POT prince Brujah:2 1x Volker, The Puppet 5 CEL pot prince Brujah:2 1x Mustafa Rahman 2 dom Tremere:2 1x Ohanna 2 dom Malkavian:2
Library [90 cards] ------------------------------------------------------------
Action [11] 1x Aranthebes, The Immortal 4x Govern the Unaligned 2x Pulse of the Canaille 4x Rutor's Hand
Action Modifier [5] 2x Bonding 3x Conditioning
Combat [38] 6x Blur 4x Concealed Weapon 3x Flash 4x Psyche! 7x Pursuit 3x Sideslip 8x Theft of Vitae 3x Walk of Flame
Equipment [7] 5x .44 Magnum 1x Ankara Citadel, Turkey, The 1x Ivory Bow
Master [14] 1x Arcane Library 4x Blood Doll 1x Celerity 1x Chantry 1x Depravity 1x Dreams of the Sphinx 1x Erciyes Fragments, The 1x Heidelberg Castle, Germany 1x Information Highway 1x KRCG News Radio 1x Rack, The
Reaction [15] 4x Deflection 3x Eagle's Sight 8x Second Tradition: Domain
Crafted with : Anarch Revolt Deck Builder. [Wed Oct 12 20:34:44 2005]
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Post by Nightfall on Oct 12, 2005 22:41:38 GMT 9.5
That's too many Rutor's Hands. Three is okay. You can change one to another Govern. GtU can be an action to bloat, to oust, or to rush forward. If you can find the space, one Grave Robbing will be great.
Since your combat is pretty good, I'd suggest changing one Bonding to Conditioning, and removing the other. Don't bother with stealth. It's a bruise-bleed deck.
And with all those Governs and Conditionings, you won't need 2 Pulses anymore. They cost too much. You can keep one, maybe.
14 masters will seriously JAM in a deck that can cycle minion cards as quickly as this does. You can remove Depravity and Erciyes Fragments. They do nice things but they aren't necessary. Heidelberg will be rendered unnecessary if you have enough Concealed Weapons. You can remove that too and replace it with another Dreams.
Ankara is a waste. You don't have that many cards that cost blood, and with only one copy, it won't turn up early or often enough to have any reliable effect. It's unlikely that Ankara's cost of 2 blood and an action will be worthwhile in the short term. Possibly in the long run, but there are better ways to get ahead, blood-wise. You can replace it with a Magic of the Smith or Fifth Tradition.
6 Blurs is overkill. Mid-game, it's unlikely that vampires will even have 4 blood on them. I'd take out one.
You need two more Concealed Weapons and one more Magnum.
If you can find some space for it, more Sideslips would be good. You'll seriously need them if you run into any Assamites. Some Thoughts Betrayed could help you, too.
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Post by lonewolf on Oct 13, 2005 9:56:44 GMT 9.5
- 1 rutor, 1 ankara, 2 bonding, depravity + 1 dreams, 1 rack, 1 BOWL
you really need a bloat engine...
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Post by Nightfall on Oct 13, 2005 14:52:27 GMT 9.5
This isn't storyline-legal, by the way. You'll have to tweak the crypt if you want to play this at the tourney.
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Post by Smooth Operator on Oct 13, 2005 21:46:59 GMT 9.5
It's been tweaked already for a SL legal crypt. Ohanna transmogrifies into Ehrich Weiss...
Though I have been mulling over putting 1-2 Muazziz into the mix. Which vampire(s) could I replace?
Having played this version, I can see that I will:
Take out the bondings, the Heidelberg, and The Ankara Citadel... They seem to be too situational to be consistently beneficial. 4 Seductions might be more apt.
I need space for a bowl of convergence and maybe my 1 and only magic of the smith... Which cards can I drop?
Lucas' discipline spread just begs you to go forward and bleed the shit out of your prey, but his title and special also scream that you maximize his blocker potential. He's the one who's hemorrhaging blood a lot.
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Post by Yourself on Oct 13, 2005 23:18:47 GMT 9.5
drop the walk of lames and replace with the bowl, the magic of the smith and ummmm an extra govern
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Post by Nightfall on Oct 14, 2005 11:06:13 GMT 9.5
Add one Taste of Death.
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Post by lonewolf on Oct 14, 2005 14:15:48 GMT 9.5
weh?
add 2 Dragon's breath rounds..!!! ammo is so cool.!
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Post by Smooth Operator on Oct 14, 2005 20:38:17 GMT 9.5
And lose the guns in the process? I'd rather not.
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Post by lonewolf on Oct 15, 2005 1:44:35 GMT 9.5
no. you use the ammo when you have another gun and a concealed in hand and u can afford the pool.
a burned enemy minion is worth the pool.
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Post by Smooth Operator on Oct 16, 2005 3:49:07 GMT 9.5
The combo you are thinking of has too many parts to pull off effectively, and is hard to cycle into. It is awesome if I could burn a minion, but I'd rather try and whittle down their blood with guns and thefts with a few good fights. Hopefully it slows them down for me to exploit DOM cheese.
This is the deck so far:
Crypt: (12 cards, Min: 12, Max: 40, Avg: 6.91) ---------------------------------------------- 4 Lucas Halton qui AUS CEL DOM THA 10 Tremere 3 Anastaszdi Zagreb ani cel dom AUS THA 8 Tremere 1 Volker pot CEL 5 Brujah 1 Ohanna dom 2 Malkavian 1 Mustafa Rahman dom 2 Tremere 1 Muaziz aus dom for THA 7 Tremere 1 Ehrich Weiss dom tha 3 Tremere
Library: (90 cards) ------------------- Master (13 cards) 4 Blood Doll 1 Chantry 1 Arcane Library 1 Celerity 1 Erciyes Fragments, The 1 Depravity 1 KRCG News Radio 2 Dreams of the Sphinx 1 Rack, The
Action (13 cards) 2 Pulse of the Canaille 4 Rutor`s Hand 1 Aranthebes, The Immortal 5 Govern the Unaligned 1 Magic of the Smith
Action Modifier (7 cards) 3 Conditioning 4 Seduction
Reaction (15 cards) 8 Second Tradition: Domain, The 4 Deflection 3 Eagle`s Sight
Combat (35 cards) 4 Psyche! 3 Sideslip 7 Pursuit 8 Theft of Vitae 6 Blur 4 Concealed Weapon 3 Flash
Equipment (7 cards) 5 .44 Magnum 1 Ivory Bow 1 Bowl of Convergence
This deck was last saved at 2:06:08 AM on 10/16/2005
This is what I used in the SL. It's still a work in progress, because I believe projectile is a better combat card for me, though it seems I don't know which cards to drop if ever. It's pretty toolboxy now with the bowl there, I can pretty much wall up and bide my time until I can lunge if and when I get it.
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Post by Smooth Operator on Oct 21, 2005 2:05:34 GMT 9.5
Well, after the trades and whatnot that transpired in your house, I am modifying it further. I severely need flush tech to get the cards I need. More dodges seem good, but is it worth the loss of manuevers?
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Post by Nightfall on Oct 21, 2005 3:12:04 GMT 9.5
After seeing the deck in action... This is the deck so far: Crypt: (12 cards, Min: 12, Max: 40, Avg: 6.91) ---------------------------------------------- 4 Lucas Halton qui AUS CEL DOM THA 10 Tremere 3 Anastaszdi Zagreb ani cel dom AUS THA 8 Tremere 1 Volker pot CEL 5 Brujah 1 Ohanna dom 2 Malkavian 1 Mustafa Rahman dom 2 Tremere 1 Muaziz aus dom for THA 7 Tremere 1 Ehrich Weiss dom tha 3 Tremere Library: (90 cards) ------------------- Master (13 cards) 4 Blood Doll 1 Chantry 1 Arcane Library 1 Celerity 1 Erciyes Fragments, The 1 Depravity 1 KRCG News Radio 2 Dreams of the Sphinx 1 Rack, The [glow=red,2,300]-1 Depravity. I've never seen you use it, and if you have enough guns, you're not likely to ever do so. +1 Chantry. Considering the metagame, I would recommend two Chantries in every Tremere deck. The Dreams are better off as Fames. They'll slow down a fast prey and help you oust more effectively, or you can use them on a predator's vampire, also to slow him down and make him think twice about acting.[/glow] Action (13 cards) 2 Pulse of the Canaille 4 Rutor`s Hand 1 Aranthebes, The Immortal 5 Govern the Unaligned 1 Magic of the Smith [glow=red,2,300]-2 Rutor's Hand. 4 is just too many. It's nice to have, but not absolutely necessary for the deck to work. The Second Traditions also allow you to use Lucas Halton's special. -1 Govern the Unaligned. You don't need this to bloat so much, since you will be quite able to defend your pool by blocking and bouncing bleeds. You will also be able to bloat some with the Rack and Arcane Library.[/glow] Action Modifier (7 cards) 3 Conditioning 4 Seduction [glow=red,2,300]-1 Seduction. You fight. You shouldn't have any problem with getting blocked. These modifiers are just for the final lunge to oust.[/glow] Reaction (15 cards) 8 Second Tradition: Domain, The 4 Deflection 3 Eagle`s Sight Combat (35 cards) 4 Psyche! 3 Sideslip 7 Pursuit 8 Theft of Vitae 6 Blur 4 Concealed Weapon 3 Flash [glow=red,2,300]-1 Blur, -1 Pursuit, +4 Side Strike. You need more dodges. +2 Concealed Weapon. You have to be able to equip the guns early and reliably. Equip actions are slow and risky. -1 Theft of Vitae. These are just for when you go up against Fortitude users and when you get hit with Memories of Mortality. Most often you should be relying on the guns.[/glow] Equipment (7 cards) 5 .44 Magnum 1 Ivory Bow 1 Bowl of Convergence [glow=red,2,300]+1 .44 Magnum. Six is the magic number.[/glow]
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Post by lonewolf on Oct 21, 2005 13:08:16 GMT 9.5
consider nightfall's suggestions. one consideration. You really need the dreams! up your masters to 15... two fame, two dreams, two racks..
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Post by Nightfall on Oct 21, 2005 14:04:42 GMT 9.5
Fifteen is too many. This deck can cycle very quickly. They'll get stuck in hand. I'd even recommend bringing it down to 12.
Prioritize. I never liked Dreams. It has nice effects, but none are spectacular. A profit of two pool over three turns isn't all that great. Not great enough for a master phase action and a card slot. Extra hand size isn't needed if you can keep the deck cycling smoothly anyway (which is what reducing the number of master cards will accomplish). And the edge effect is just cornercase.
The Erciyes Fragments aren't necessary either. That card is for decks that are in danger of running out of steam or not having enough of the right cards at particular moments. My 72-card Tremere deck needs it because I tend to be in danger of decking myself in the late game. I use mostly ephemeral combat effects, and the equip actions for my guns are easily blocked. This deck has 90 cards, and it fights mainly using permanents that can be equipped reliably. You can cycle or conserve combat cards at whim to manage the contents of your hand, which means that there will almost always be enough of the right cards in hand.
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